GURPS: The Town
A custom weapon from the Town's gunsmiths
|Ranged Weapon Table|
(DX-4 or most other Guns at -4)
|6+2||Z&D/Colt Commander, .45 ACP||2d pi+||2||150/1,600||3/0.5||3||8+1(3)||10||-2||3||$2,600/$80||4||16|
Notes: all Town-made firearms have changeable bronze barrels. If the barrel is not changed after 200 rounds fired, the weapon suffers penalties of -1 to Acc and -1 Malf per further 100 rounds fired.
Spare barrels weigh and cost 20% of the basic gun weight and cost. They take 5 turns to change – but if changed just after being fired may be hot enough to burn unprotected skin for 1d minutes of moderate pain.
The Colt Commander is a 1949 variant of the venerable Colt Government (HT98), a single-action, semi-automatic usually chambered for .45 ACP although it has been seen in 9mm parabellum and .38 Super.
The Zimmerman and Dera copy is a handmade brass weapon with a bronze rifled, changeable, barrel – and usually intricately engraved. Each is unique.